So, after playing a large amount of games lately, I've noticed that slays adversely affect the gamestate in a negative way. For instance, if i issue two slays for the next round, and both of the two who I slayed ended up being traitors, the innocents would have a numerical advantage for that round that would make the traitor buddies who did not get slain have a harder round. This is similar to innocents, as if the players who were slain ended up being detectives or innocents, the traitors...
Removing slain players from the traitor/inno/detective pools.
Removing slain players from the traitor/inno/detective pools.